![]() To have a mask be used for both east and west sides, just make a copy of it and rename the copy accordingly i.e "name_eastm.png" and "name_westm.png". This release contains mostly bug fixes for the 1.3 version of the mod for RimWorld 1.3 and the Ideology expansion. This is intentional, to allow modders to make asymmetrical hairs if they wish. ![]() West or east masks will NOT be automatically flipped if only one is provided. ![]() Masks are optional, textures without a corresponding "m.png" will display as they usually would. "demo_southm.png" is the mask that will be applied to "demo_south.png", and "demo_south_backm.png" will be applied to "demo_south_back.png". This works for both front textures and back textures.Īreas marked red (#FF0000) will be painted with the primary color, areas marked green (#00FF00) will be painted with the secondary color, and areas marked black (#000000) will not be painted. To apply an alpha mask to a hair texture, simply add "m" to the end of your mask's file name. Note 2: Gradient hair shown above is from Gradient Hair.Īlpha Masks For more information on alpha masks, check this guide out. Below are a few examples of such hair mods: You'll have to get hair from other mods that utilize this mod. It heals 10 points of damage from a random point on the pawn. Note: This mod will not magically convert existing hair to work as above. It works on any pawn and with just a few clicks your animals can be back to normal. What's more, you don't even have to add more information to your HairDef XML, just provide the textures and you're done. Build in the forest, desert, jungle, tundra, and more. Manage colonists' moods, needs, wounds, illnesses and addictions. ![]() You begin with three survivors of a shipwreck on a distant world. Inspired by Dwarf Fortress, Firefly, and Dune. In addition, this mod also enables the use of alpha masks on hair, so you can make hair with decorations/accessories that can be colored separately in-game. RimWorld is a sci-fi colony sim driven by an intelligent AI storyteller. So you'll be able to make, for example, long hair that flows down the back, without having to tailor-make it for one/each body type or make design compromises. This mod gives modders an additional hair layer to work with that renders behind the pawn. If you've made/tried to make a hair mod, you'll likely realize that RimWorld just slaps the texture on top of the pawn, colors the entire thing, and calls it a day. Description TLDR: This mod gives modders the ability to have a hair texture render behind a pawn, as well as use alpha masks on hair, without additional fiddling with XML. ![]()
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