![]() ![]() After each hop, the player may either finish or, if possible and desired, continue by hopping over another peg. Each hop may be over any coloured peg including the player's own and can proceed in any one of the six directions. Where a hopping move is made, each hop must be over an adjacent peg and into a the vacant hole directly beyond it. In one turn a peg may either be simply moved into an adjacent hole OR it may make one or more hops over other pegs. Players take turns to move a single peg of their own colour. The first player to occupy all 10 destination holes is the winner. ![]() The aim of the game is to be the first to player to move all ten pegs across the board and into the triangle opposite. We suggest that the game is slightly more interesting if unused triangles are left empty so that pegs can hop through and come to rest in them, if desired. Many rules state that any unused triangles must be left populated with their unused pegs so that they cannot be used during the game. In a three player game the pegs will start in three triangles equidistant from each other.Įach player chooses a colour and the 10 pegs of that colour are placed in the appropriately coloured triangle. If there are four players, play starts in two pairs of opposing triangles and a two player game should also be played from opposing triangles. Obviously, for the six player game, all pegs and triangles are used. PreparationĬhinese Checkers can be played by two, three, four or six players. Each triangle is a different colour and there are six sets of ten pegs with corresponding colours. The interior of the board is a hexagon with each side five holes long. ![]() Each point of the star is a triangle consisting of ten holes (four holes to each side). If one or more of the holes in the destination triangle contains a peg belonging to another player this does not prevent a player from winning, the game is simply won when all the available spots within the triangle are occupied with his pegs.The Chinese Checkers or Chinese Chequers board is in the shape of a six pointed star. ![]() The first player to get all his pegs to the opposite triangle wins. You may hop through another triangle so long as you don’t end your turn in that triangle. You may only land a peg in your own triangle and the triangle opposite you. However, once a peg has reached the opposing triangle it may not be moved out of the triangle only within the triangle. Pegs are never removed from the board and can move in any direction. Lastly, you may not hop to the side of a peg and you may not hop two pegs in one jump. Thirdly, you may change directions after each hop. Secondly, you may hop any peg including your own so long as the hop is in a straight line. You are allowed to string together multiple hops in one turn. On your turn, you must move a single peg of your own color to an adjacent space or hop an adjacent peg to an empty space directly on the other side. Pick a player to go first then play proceeds clockwise. Lastly, in a six-player game, players use all the triangles. And in a four-player game, players pick two opposing pairs of triangles. In a two-player game, players must pick opposite triangles, in three-player game players starting positions are every other triangle. SetupĮach player picks a color and puts the matching colored pegs in the corresponding triangle. The object of the game is to be the first player to move all of your 10 pegs across the board and into the opposite triangle. In this article, you can learn about the basic rules of Chinese Checkers. ![]()
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